ARCHDUKE INTERACTIVE
Mods for OPERATOR
36 mods and a 16-mission campaign, free for everyone
01 // Who we are
Players who build for OPERATOR
Archduke Interactive is the group you used to know as Operator Dev Group. OPERATOR's modding policy took effect on 6 November 2026 and asks that no mod or group puts the game's name at the front of its own, so we changed ours to follow it. The team hasn't changed, and the mods and the launcher carry on exactly as they were.
Right now the pack holds 36 mods and a sixteen-mission campaign that runs across the game's own maps and six we built ourselves. The launcher installs all of it into your copy of the game and keeps it current, and every mod and every update reaches every player on the same day, whether or not they've ever given us a thing.
None of this is official. We play OPERATOR like you do, and we've got no connection to Vector Interactive, the studio that makes it.
02 // In the pack
What you get

A campaign in four acts
Sixteen missions played in order, from a rental house in Connecticut all the way to the Nevada Test Site, with the story deciding who you're up against at every stop.
The missions

A squad, and an enemy worth fighting
Enemies who clear buildings room by room and come looking when they hear shots, and a friendly squad of your own that takes its orders from a command wheel.
How they fight

Rifles the armoury never had
The M200 and the M107A1 hang on the OPFOR rack next to the game's own guns, and the Gunsmith bench lets you drag parts onto any of them, with camo and suppressors to match.
All 36 mods

In by air, out by Chinook
Jump in under a parachute or ride a helicopter onto the map, and when the job's done a Chinook comes down on the exfil to lift the team out.
Getting in and out
Chemlights. Green chemlights now hang on a hook of their own on the war room rack, just to the right of the 9-Bangs. Switch to them with your grenade key and throw, and they crack and light up the ground around them for ten minutes.
New gear. The closet has CHIMERA night vision and the FTHS helmets now, along with a skull harness and new sets of beanies and NVG harnesses.
Fixes. A stock mission board that wouldn't open after you'd picked one of our missions opens again.
04 // Support
If you'd like to help keep this going, our Patreon pays for the server and for the hours that go into every release. Supporting us is a way of saying thanks, and the pack stays exactly the same for you as it is for every other player.
05 // Discord
Find a squad, or get a hand
Our Discord is where players find each other for a lobby, and it's the place to ask when the launcher won't behave or a mission does something it shouldn't.
06 // When it breaks
Send it from the launcher
Sign in with Steam once on the launcher's ACCOUNT page, then open REPORT and press SEND REPORT. You'll get a ticket number back, and we answer you on it.